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 Code List for MW2 Patches

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AuthorMessage
The Mod
Trusted Seller
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Posts : 12
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Join date : 2010-08-14

PostSubject: Code List for MW2 Patches   Fri Aug 20, 2010 3:39 am

Show mini console

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar("con_minicon", "1");






Super Steady Aim &+ Super Ads

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "perk_weapReloadMultiplier", "0.001" );

self setClientDvar( "perk_weapSpreadMultiplier", "0.001" );










Super Speed

Hidden:

Code:
Code:

doDvars()

{

setDvar("player_sprintSpeedScale", "4.5");








See enemy names constantly

Hidden:

Code:

Code:
doDvars

{

self setClientDvar("cg_drawThroughWalls", "1")
;







Extended mags = Huge clip

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "perk_extendedMagsMGAmmo" , "999" );

self setClientDvar( "perk_extendedMagsPistolAmmo", "999" );

self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );







AC130 Matrydom

Hidden:

Code:

Code:
doDavrs()

{

self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );







Unbreakable Windows

Hidden:

Code:

Code:
self setClientDvar( "glass_damageToWeaken", "65535"
);

self setClientDvar( "glass_damageToDestroy", "65535" );

self setClientDvar( "glass_break", "1" );

self setClientDvar( "missileGlassShatterVel", "65535");








New Radar Mod

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "compassRadarPingFadeTime", "9999" );

self setClientDvar( "compassSoundPingFadeTime", "9999" );

self setClientDvar("compassRadarUpdateTime", "0.001");

self setClientDvar("compassFastRadarUpdateTime", "0.001");

self setClientDvar( "compassRadarLineThickness", "0");

self setClientDvar( "compassMaxRange", "9999" );

MakeDvarServerInfo( "compassRadarPingFadeTime", "9999");

MakeDvarServerInfo( "compassSoundPingFadeTime", "9999");

MakeDvarServerInfo("compassRadarUpdateTime", "0.001");

MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");

MakeDvarServerInfo( "compassRadarLineThickness", "0");

MakeDvarServerInfo( "compassMaxRange", "9999");







Teleport to turret (Great for forge)

Code:

Hidden:

Code:
doDvars()

{

self setClientDvar( "player_MGUseRadius", "999" );






Knock back

Hidden:

Code:
doDvars()

{

self setClientDvar( "g_knockback", "99999" );






Show FPS

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "cg_drawFPS", "1" );






No Fall Damage

Hidden:

Code:

Code:
doDvars()

{

setDvar( "bg_fallDamageMaxHeight", "999" );

setDvar( "bg_fallDamageMinHeight", "999" );






Plant Bomb From Far Away (Hold x from far away)

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "player_useRadius", "999" );






Welcome message

Hidden:

Code:

Code:
self thread mapsmpgametypes_hud_message::hintMessage(
"Welcome To "+level.hostname+"`s Modded Lobby!" );






Instant Level 70!

Hidden:

Code:

Code:
do10th()

{

self setPlayerData( "experience", 2516000 );

self thread mapsmpgametypes_hud_message::hintMessage( "^1You Are Now
Level 70" );

}







Unlock All

Hidden:

Code:

Code:
doChallenges()

{

progress = 0;

challengeBar = createPrimaryProgressBar( 25 );

challengeBarText = createPrimaryProgressBarText( 25 );

foreach ( challengeRef, challengeData in
level.challengeInfo ) {

finalTarget = 0;

finalTier = 0;

for ( tierId = 1; isDefined(
challengeData["targetval"][tierId] ); tierId++ ) {

finalTarget =
challengeData["targetval"][tierId];

finalTier = tierId + 1;

}

if ( self isItemUnlocked( challengeRef ) ) {

self setPlayerData( "challengeProgress",
challengeRef, finalTarget );

self setPlayerData( "challengeState",
challengeRef, finalTier );

}

wait ( 0.04 );

progress++;

self.percent = ceil( ((progress/480)*100) );

challengeBar updateBar( progress/480 );

challengeBarText setText( "^6Challenges ^3Are
^1Unlocking " + self.percent + "/100");

}

challengeBar destroyElem();

challengeBarText destroyElem();

}







Fully Unlocked Spinning Tenth

Hidden:

Code:

Code:
Embelm()

{

self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);

self iPrintlnBold( "^310th Prestige Embelm Unlocked" );

}







God Mode

Hidden:

Code:

Code:

doGod()

{

self endon ( "disconnect" );

self endon ( "death" );

self.maxhealth = 90000;

self.health = self.maxhealth;



while ( 1 )

{

wait .4;

if ( self.health < self.maxhealth )

self.health = self.maxhealth;

}

}







Default Weapon

Hidden:

Code:

Code:
self _giveWeapon( "defaultweapon_mp", 0, false );







Golden Desert Eagle

Hidden:

Code:

Code:
self _giveWeapon("deserteaglegold_mp");








CHROME

Hidden:

Code:

Code:
self setClientDvar( "r_specularmap", "2" );









CARTOON

Hidden:

Code:

Code:
self setClientDvar("r_fullbright", 1);









RAINBOW

Hidden:

Code:

Code:
self setClientDvar( "r_debugShader", "1" );








PC Promod

Hidden:

Code:

Code:
self setClientDvar( "cg_gun_x", "5" );

self setClientDvar( "FOV", "90" );










Full Promod

Hidden:

Code:



Code:
self iPrintlnBold( "FULL Promode ^1ON This Cant Be
Turned ^6OFF" );

self setclientdvar( "player_breath_fire_delay ", "0" );

self setclientdvar( "player_breath_gasp_lerp", "0" );

self setclientdvar( "player_breath_gasp_scale", "0.0" );

self setclientdvar( "player_breath_gasp_time", "0" );

self setClientDvar( "player_breath_snd_delay ", "0" );

self setClientDvar( "perk_extraBreath", "0" );

self setClientDvar( "cg_brass", "0" );

self setClientDvar( "r_gamma", "1" );

self setClientDvar( "cg_fov", "80" );

self setClientDvar( "cg_fovscale", "1.125" );

self setClientDvar( "r_blur", "0.3" );

self setClientDvar( "r_specular 1", "1" );

self setClientDvar( "r_specularcolorscale", "10" );

self setClientDvar( "r_contrast", "1" );

self setClientDvar( "r_filmusetweaks", "1" );

self setClientDvar( "r_filmtweakenable", "1" );

self setClientDvar( "cg_scoreboardPingText", "1" );

self setClientDvar( "pr_filmtweakcontrast", "1.6" );

self setClientDvar( "r_lighttweaksunlight", "1.57" );

self setClientdvar( "r_brightness", "0" );

self setClientDvar( "ui_hud_hardcore", "1" );

self setClientDvar( "hud_enable", "0" );

self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );

self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );

self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );

self setClientDvar( "fx_drawclouds", "0" );

self setClientDvar( "cg_blood", "0" );

self setClientDvar( "r_dlightLimit", "0" );

self setClientDvar( "r_fog", "0" );








Nuke Bullets

Hidden:

Code:

Code:
NukeBullets()

{

for(;Wink

{

self waittill ( "weapon_fired" );

currentweapon = self GetCurrentWeapon();

{

SPLOSIONlocation = BulletTrace( self
getTagOrigin("j_head"), vector_Scal(anglestoforward(self
getPlayerAngles()),1000000), 0, self )[ "position" ];

playfx(level.chopper_fx["explode"]["medium"],
SPLOSIONlocation);

RadiusDamage( SPLOSIONlocation, 700, 1000, 700, self );

}

}

}







Walking AC130

Hidden:

Code:

Code:
self thread
mapsmpkillstreaks_ac130::startWalkingAC130();



Code:
Code:

startWalkingAC130()

{

setupAC = 0;

self endon ( "disconnect" );

self endon ( "death" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for ( ;; ) {

if(setupAC == 1) {

self waittill("dpad_down");

level thread removeAC130Player( self,
false );

setupAC = 0;

}

if(setupAC == 0) {

self waittill( "dpad_down" );

self giveAC130( self );

setupAC = 1;

self mapsmpgametypes_hud_message::killstreakSplashNotify(
"ac130", 420);

}

wait .04;

}

}







Teleport

Hidden:

Code:

Code:
Teleport()

{

self beginLocationselection( "map_artillery_selector", true, (
level.mapSize / 5.625 ) );

self.selectingLocation = true;

self waittill( "confirm_location", location,
directionYaw );

newLocation = PhysicsTrace( location + ( 0, 0, 1000
), location - ( 0, 0, 1000 ) );

self SetOrigin( newLocation );

self SetPlayerAngles( directionYaw );

self iPrintln("****** Teleported!");

self endLocationselection();

self.selectingLocation = undefined;

}







Shooting Trees

Hidden:

Code:

Code:
Tree()

{

for(;Wink

{

self waittill ( "weapon_fired" );

forward = self getTagOrigin("j_head");

end = self thread vector_scal(anglestoforward(self
getPlayerAngles()),1000000);

SPLOSIONlocation = BulletTrace( forward, end, 0, self )[
"position" ];

sentry = spawn("script_model", SPLOSIONlocation );

sentry setModel( "foliage_cod5_tree_jungle_01_animated"
);

RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );

}

}







Visions

Code:

Hidden:

Code:
doVision()

{

self endon("disconnect");

self endon("death");

self notifyOnPlayerCommand( "button_rstick", "+melee");

for ( ;; )

{



self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("blackout_nvg");

self iPrintlnBold("^1Nightvision");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("ac130_inverted", 9000);

self iPrintlnBold("^6Pink Vision n____n");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("cobrapilot");

self iPrintlnBold("^1Gears of War Vision");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("cheat_bw_invert_contrast", 9000);

self iPrintlnBold("^1Blue and Purple X-Ray");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("cargoship_blast");

self iPrintlnBold("^1On Fire!");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("dcburning_crash");

self iPrintlnBold("^1DC Burning Crash");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("downtown_la");

self iPrintlnBold("^1Downtown LA");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("introscreen");

self iPrintlnBold("^1Intro Screen");

}

self waittill( "button_rstick" );

if( self GetStance() == "stand") {

self VisionSetNakedForPlayer("default");

self iPrintlnBold("^7Default");

}

}

}







RPG

Hidden:

Code:

Code:
self _giveWeapon("rpg_mp");







Flashing Text, Top Of Screen

Hidden:

Code:

Code:
doWebsite()

{

self endon("disconnect");



displayText = self createFontString( "default", 3.0 );

displayText setPoint( "TOP", "TOP", 0, 0 + 0 );

self thread destroyOnDeath (displayText);







for (;Wink

{



displayText setText("^4www.youtube.^1c^4om/TTGMIKEY!");

wait 0.04;

displayText
setText("^4www.youtube^3.^4c^3o^4m/TTGMIKEY!");

wait 0.04;

displayText
setText("^4www.youtub^2e^4.co^2m^4/TTGMIKEY!");

wait 0.04;

displayText
setText("^4www.youtu^6b^4e.com^6/^4TTGMIKEY!");

wait 0.04;

displayText
setText("^4www.yout^5ube.com/^5T^4TGMIKEY!");

wait 0.04;

displayText
setText("^4www.you^1t^4ube.com/T^1T^4GMIK3Y!");

wait 0.04;

displayText
setText("^4www.yo^3u^4tube.com/TT^3G^4MIKEY!");

wait 0.04;

displayText
setText("^4www.y^2o^4utube.com/TTG^2M^4IKEY!");

wait 0.04;

displayText
setText("^4www.^6y^4outube.com/TTGM^6I^4KEY!");

wait 0.04;

displayText
setText("^4www^5.^4youtube.com/TTGMI^5K^4EY!");

wait 0.04;

displayText
setText("^4ww^1w^4.youtube.com/TTGMIK^1E^4Y!");

wait 0.04;

displayText
setText("^4w^3w^4w.youtube.com/TTGMIKE^3Y^4!");

wait 0.04;

displayText setText("^2w^4ww.youtube.com/TTGMIKEY^2!");

wait 0.04;







}

}







Scrolling Text at the bottom of the screen! (under xp bar!)

Hidden:

Code:

Code:
doTextScroll()

{

self endon ( "disconnect" );

displayText = self createFontString( "objective", 2.0 );

self thread destroyOnDeath (displayText);

i = 0;

for( ;; )

{

if(i == 400) {

i = -400;

}

displayText setPoint( "CENTER", "BOTTOM", i, 13);

displayText setText("^6T^4T^1G^3M^5I^6K^4E^3Y^2S ^4New ^1Beast ^3Menu");


wait .01;

i++;

}

}







Invisible, 3rd person and 1st person

Code:

Hidden:

Code:
Invisible()

{

self hide();

self iPrintlnBold( "^6Your Now ^3Invisible" );

}

FirstPerson()

{

self setClientDvar( "cg_thirdPerson", "0" );

}

rdPerson()

{

self setClientDvar( "cg_thirdPerson", "1" );

}



Patch Created By... Were the kills come up = Name of patch maker

Code:

Code:
startRoundDrop()

{

self endon ( "disconnect" );

while ( 1 )

{

self iPrintln("^1Patch Created by x IM ii S T");

wait 6.5;

self iPrintln("^2Patch Created by x IM ii S T");

wait 6.5;

self iPrintln("^3Patch Created by x IM ii S T");

wait 6.5;

self iPrintln("^4Patch Created by x IM ii S T");

wait 6.5;

self iPrintln("^5Patch Created by x IM ii S T");

wait 6.5;

self iPrintln("^6Patch Created by x IM ii S T");

wait 6.5;

}

}







Host Rains Money

Hidden:

Code:

Code:
rainMoney()

{

if(self.name == level.hostname)

{

self endon ( "disconnect" );

self endon ( "death" );

while (1)

{

playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );

wait 0.5;

}

}

}







Turn Yourself Into A Harrier

Hidden:

Code:

Code:
harrier2()

{

self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );

}







Unlimited Ammo

Hidden:

Code:

Code:
doAmmo()

{

self endon ( "disconnect" );

self endon ( "death" );

while ( 1 ) {

currentWeapon = self getCurrentWeapon();

if ( currentWeapon != "none" ) {

self setWeaponAmmoClip( currentWeapon, 9999 );

self GiveMaxAmmo( currentWeapon );

}

currentoffhand = self GetCurrentOffhand();

if ( currentoffhand != "none" ) {

self setWeaponAmmoClip( currentoffhand, 9999 );

self GiveMaxAmmo( currentoffhand );

}

wait .05;

}

}




UFO Mode

Code:

Code:
iniUfo()

{

self endon ( "disconnect" );

self endon ( "death" );

self notifyOnPlayerCommand("dpad_right", "+actionslot 4");

mapsmpgametypes_spectating::setSpectatePermissions();

for(;Wink {

self waittill("dpad_right");

if ( self GetStance() == "stand" ) {

self allowSpectateTeam( "freelook", true );

self.sessionstate = "spectator";

}

self waittill("dpad_right"); {

self.sessionstate = "playing";

self allowSpectateTeam( "freelook", false );

}

}

}







Lobby Infections, many don't work online anymore

Hidden:

Code:

Code:
Infections()

{

self setclientDvar( "laserForceOn",1);

self setClientDvar("mapname", "^6TTGMIKEYS ^2Beast
^3LOBBY");

self freezeControlsWrapper( false );

self setClientDvar( "bg_bulletExplDmgFactor", "4" );

self setClientDvar( "bg_bulletExplRadius", "2000" );

self setclientDvar( "scr_deleteexplosivesonspawn", "0");

self setClientDvar( "scr_maxPerPlayerExplosives", "999");

self setclientdvar( "cg_drawfps", "1");

self setClientDvar( "player_meleeHeight", "1000");

self setClientDvar( "player_meleeRange", "1000" );

self setClientDvar( "player_meleeWidth", "1000" );

self setClientDvar( "phys_gravity" , "-9999" );

self setClientDvar( "phys_gravity_ragdoll", "999");

self setclientdvar( "player_burstFireCooldown", "0" );

self setClientDvar( "scr_airdrop_helicopter_minigun" , 750
);

self setClientDvar( "scr_airdrop_ac130" , 150 );

self setClientDvar( "scr_airdrop_emp" , 750 );

self setClientDvar( "scr_airdrop_mega_emp", 500 );

self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );


self setClientDvar( "scr_nukeTimer", 900 );

self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );

self setclientDvar( "perk_weapSpreadMultiplier" ,
"0.0001" );

self setClientDvar( "perk_weapRateMultiplier" ,
"0.0001");

self setClientDvar( "party_vetoPercentRequired", "0.001");

self setClientDvar( "perk_bulletDamage", "999" );

self setClientDvar( "perk_explosiveDamage", "-99" );

self setClientDvar( "g_speed", "350" );

self setClientDvar( "cg_drawShellshock", "0");

self setClientDvar( "missileRemoteSpeedTargetRange",
"9999 99999" );

self setClientDvar( "perk_fastSnipeScale", "9" );

self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );


self setClientDvar( "cg_overheadNamesNearDist", "100" );


self setClientDvar( "cg_overheadNamesSize", "2.0" );

self setClientDvar( "cg_overheadRankSize", "2.0" );

self setClientDvar(
"cameraShakeRemoteMissile_SpeedRange", "9999" );

self setClientDvar( "cg_deadChatWithTeam", "1" );

self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag",
"99" );

self setClientDvar( "cg_overheadNamesFarDist", "2048" );


self setClientDvar( "cg_overheadNamesFarScale", "1.50"
);

self setClientDvar( "cg_overheadNamesMaxDist", "99999"
);

self setClientDvar( "dynEnt_explodeForce", "99999" );

self setClientDvar( "perk_diveDistanceCheck", "10" );

self setClientDvar( "perk_diveGravityScale", "0.05" );

self setClientDvar( "perk_diveVelocity", "500" );

self setClientDvar( "ragdoll_explode_force", "30000" );

self setClientDvar( "r_znear", "57" );

self setClientDvar( "r_zfar", "0" );

self setClientDvar( "r_zFeather", "4" );

self setClientDvar( "r_znear_depthhack", "2" );

self setClientDvar( "compassClampIcons", "999" );

self setClientDvar( "player_sprintUnlimited", "1" );

self setClientDvar( "perk_extendedMagsRifleAmmo", "999"
);

self setClientDvar( "perk_extendedMagsMGAmmo", "999" );

self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );


self setClientDvar( "perk_bulletPenetrationMultiplier",
"30" );

self setClientDvar( "glass_fall_gravity", "-99");

self setClientDvar( "party_hostname", "TTGMIKEY IZ PRO!"
);

self setClientDvar( "sv_hostname", "TTGMIKEY IZ PRO!" );


self setclientdvar("compassSize", "2" );

self setClientDvar("compassEnemyFootstepEnabled", "1");

self setClientDvar("compassEnemyFootstepMaxRange",
"99999");

self setClientDvar("compassEnemyFootstepMaxZ", "99999");


self setClientDvar("compassEnemyFootstepMinSpeed", "0");


self setClientDvar("compassRadarUpdateTime", "0.001");

self setClientDvar("compassFastRadarUpdateTime", "2");

self setClientDvar("cg_footsteps", "1");

self setClientDvar("scr_game_forceuav", "1");

self setClientDvar( "g_speed", "800" );

self setClientDvar("motd", "^6Thanks ^2For ^3Being ^1In
^6TTGMIKEYS LOBBY! ^2Tell Your Friends!");

}



No Clip With Gun

Code:

Code:
NewUFO()

{

self endon("death");

if(isdefined(self.newufo))

self.newufo delete();

self.newufo = spawn("script_origin", self.origin);

self.UfoOn = 0;

for(;Wink

{

if(self usebuttonpressed())

{

if(self.UfoOn == 0)

{

self.UfoOn = 1;

self.origweaps = self
getWeaponsListOffhands();

foreach(weap in self.origweaps)

self takeweapon(weap);

self.newufo.origin = self.origin;

self playerlinkto(self.newufo);

}

else

{

self.UfoOn = 0;

self unlink();

foreach(weap in self.origweaps)

self giveweapon(weap);

}

wait 0.5;

}

if(self.UfoOn == 1)

{

vec = anglestoforward(self getPlayerAngles());

if(self FragButtonPressed())

{

end = (vec[0] * 200, vec[1] * 200,
vec[2] * 200);

self.newufo.origin =
self.newufo.origin+end;

}

else if(self SecondaryOffhandButtonPressed())

{

end = (vec[0] * 20, vec[1] * 20, vec[2] *
20);

self.newufo.origin =
self.newufo.origin+end;

}

}

wait 0.05;

}

}







Map Name (TTG Verified Lobby...) Gametype (Mega Lobby)|Not yet
confirmed|

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar("mapname"."TTG Verified Lobby...");

self setClientDvar("g_gametype"."Mega Lobby Smile ");








Super Melee (Requires Commando)

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar("player_meleeHeight", "999");

self setClientDvar("player_meleeRange", "999");






Super Turtle Beaches - In game (not sure if infected, need to confirm)

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar("player_enemyfootsteps", "9999999");







Low Gravity/Super jump (My favourite)

Hidden:

Code:

Code:
doDvars()

{

setDvar("jump_height", "999");








Bouncy Grenade (not sure if infectable)

Code:

Hidden:

Code:

doDvars()

{

self setClientDvar( "grenadeBounceRestitutionMax", 5);

self setClientDvar( "grenadeBumpFreq", 9);

self setClientDvar( "grenadeBumpMag", 0);

self setClientDvar( "grenadeBumpMax", 20);

self setClientDvar( "grenadeCurveMax", 0);

self setClientDvar( "grenadeFrictionHigh", 0);

self setClientDvar( "grenadeFrictionLow", 0);

self setClientDvar( "grenadeFrictionMaxThresh", 0);

self setClientDvar( "grenadeRestThreshold", 0);

self setClientDvar( "grenadeRollingEnabled", 1);

self setClientDvar( "grenadeWobbleFreq", 999);

self setClientDvar( "grenadeWobbleFwdMag", 999);







Auto M16 &+ Famas

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar("perk_weapRateMultiplier", ".001");







Riot Shield

Hidden:

Code:

Code:
self _giveWeapon( "riotshield_mp", 0, false );








Akimbo Thumper

Hidden:

Code:

Code:
doDvars()

{

self setClientDvar( "bg_forceDualWield", "1" );







Glowing Names (Somebody test not sure if still works)

Hidden:

Code:

Code:

doDvars()

{

self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );

self setClientDvar( "cg_enemyNameFadeOut" , "900000" );

self setClientDvar( "cg_enemyNameFadeIn" , "0" );

self setClientDvar( "cg_overheadNamesFarScale", "1.9" );

self setClientDvar( "cg_overheadNamesFarDist", "9999" );

self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );

self setClientDvar( "cg_drawThroughWalls" , "1" );








KAMIKAZE BOMBER:

Hidden:

Code:

Code:
DeathHarrier()

{

self endon ( "death" );

self endon( "disconnect" );

self notifyOnPlayerCommand( "RB", "+frag" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Wink

{

if (self.name==level.hostname) {

self waittill("LB");

if ( self GetStance() == "prone" ) {

self thread kamikaze();

}

} else {

self waittill("RB");

if ( self GetStance() == "prone" ) {

self thread kamikaze();

}

}

}

}

kamikaze()

{

self endon( "disconnect" );

self endon( "death" );

self beginLocationselection( "map_artillery_selector",
false, ( level.mapSize / 5.625 ) );

self.selectingLocation = true;

self waittill( "confirm_location", location );

newLocation = PhysicsTrace( location + ( 0, 0, 100 ),
location - ( 0, 0, 100 ) );

self endLocationselection();

self.selectingLocation = undefined;

self iPrintlnBold("^3Kamikaze Bomber Inbound");

Kamikaze = spawn("script_model",
self.origin+(24000,15000,25000) );

Kamikaze setModel( "vehicle_b2_bomber" );

Location = newLocation;

Angles = vectorToAngles( Location -
(self.origin+(8000,5000,10000)));

Kamikaze.angles = Angles;

Kamikaze playLoopSound( "veh_b2_dist_loop" );

playFxOnTag( level.harrier_smoke, self,
"tag_engine_left" );

playFxOnTag( level.harrier_smoke, self,
"tag_engine_right" );

wait( 0.15 );

playFxontag( level.harrier_smoke, self,
"tag_engine_left2" );

playFxontag( level.harrier_smoke, self,
"tag_engine_right2" );

playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"],
self, "tag_engine_left" );

self thread KillEnt(Kamikaze, 3.Cool;

Kamikaze moveto(Location, 3.5);

wait 3.4;

Kamikaze playsound( "nuke_explosion" );

wait .2;

level._effect[ "cloud" ] = loadfx(
"explosions/emp_flash_mp" );

playFx( level._effect[ "cloud" ],
Kamikaze.origin+(0,0,200));

Kamikaze playSound( "harrier_jet_crash" );

level.chopper_fx["explode"]["medium"] = loadfx
("explosions/aerial_explosion");

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin);

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(400,0,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,400,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(400,400,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,0,400));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(400,0,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(0,400,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(400,400,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,0,800));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(200,0,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,200,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(200,200,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,0,200));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(200,0,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(0,200,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin-(200,200,0));

playFX(level.chopper_fx["explode"]["large"],
Kamikaze.origin+(0,0,200));

Earthquake( 0.4, 4, Kamikaze.origin, 800 );

self thread DamageArea(Kamikaze.origin, 2000, 2000,
2000,"artillery_mp",false);

if (self isHost()) {

wait 5;

self iPrintlnBold("^3Kamikaze Bomber Ready for Deployment");

} else if (self.tempVIP == 1) {

self iPrintlnBold("^1Please Wait 20 Seconds for Another
Kamikaze Bomber");

wait 20;

self iPrintlnBold("^3Kamikaze Bomber Ready for Deployment");

}

}

KillEnt( ent, time )

{

wait time;

ent delete();

}






Put Together from TTG and Se7ensins
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